There is also a sense of novelty when it comes to 3D platformers. Whereas in a open world game, everything is there to fill space. Each area has a purpose and you feel rewarded for finding them. For example, in the hub world in Super Mario 64, when you go through the window in Peach’s castle and find the giant slide or look up in the main room at the sun and you warp to an area where you can use the wing cap. But in a 3D platformer, there are things to collect, places to explore and each place you find has a purpose. In an open world game, there is not really a goal in mind and you can just do whatever you want. Open world and 3D platformers are two different beasts. The next question is why do people want them back if open world games are better? 3D platformers have moved on and evolved into mass open world games such as Grand Theft Auto, Mafia, Watch Dogs or Just Cause. The 2D landscape is flourishing, but why isn’t the 3D? Well, to put it simply, times have changed and memory has expanded. Along with Donkey Kong now residing as a 2D platformer along with Rayman. And Mario is still at his roots but has not seen an authentic 3D platformer release since Super Mario Sunshine released in August 26, 2002, so nearly 15 years have passed without a return to form. Sonic is, uhh… Donkey Kong now resides as a 2D platformer along with Rayman. Spyro now resides in Activision’s Skylanders. A great question to ask now is where have all the 3D Platformers gone? Well, to answer, here are a few examples. With the likes of other contenders like Spyro, Super Mario 64, Donkey Kong 64, Sonic the Hedgehog and Banjo Kazooie. Crash Bandicoot was released on September 9, 1996.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
February 2023
Categories |